>>My code doesn�t work 99% of the time.
>
>Time and experience will change that. I've been programming 20 years, and
>I've gotten it down to where my code only fails 90% of the time.
Sorry, I really don�t think that your failure rate is so low. I would
assume that it is much higher than that. How about 99.9%?
I keep getting this error message. Could you help me please? I would
appreciate it very much.
When I try to attach a script to a sprite, I receive this message:
Some of the behaviors you selected cannot be attached to the sprites you
created
Continue Cancel
If I chose continue, the script doesn�t run. There is an error message. I
can�t even use the debugger.
What is wrong?
>Ok, this will work:
>
>repeat with i = 1 to 100
> repeat with sprNum = 1 to 20
> sprite(i).locH = sprite(i).locH - 1
> end repeat
>end repeat
I placed this on my link to the next page arrow button. However, when I run
this code through the debugger and set the breakpoint at
repeat with i = 1 to 100
I get the following messages
i = <void>
sprNum = <void>
Why are my variables void?
>>>I'm not being intentionally obtuse, but 'string' can have two meanings.
>>>One is to convert something to a string--e.g., string(10) returns the
>>>string "10" instead of the number 10.
>>
>>Could you elaborate, please? I do not understand.
>
>Look up the string() function in the Lingo dictionary. It's used to convert
>other data types to a string. There is a difference between the string "10"
>and the number 10. One is a character string, and the other is a number
>that you can do math with.
This is what is stated in the Lingo Dictionary:
Function; converts an integer, floating-point number, object reference,
list, symbol, or other nonstring expression to a string.
Example This statement adds 2.0 + 2.5 and inserts the results in the field
cast member Total:
member("total").text = string(2.0 + 2.5)
I don�t quite understand this.
However, I read this in Gary Rosenzweig�s book Pg 241
The other basic type of variable is the string, which stores a series of
characters. Strings can be as simple as a single character , as complex as
words, lines, or pages of text, or can even contain no characters at all.
I presume that this is what you mean. But what does this have to do with
the number 10?
>>The getPropertyDescriptionList is used as a function to create a property
>>list ? Is this what you mean?
>
>Close. getPropertyDescriptionList does create a property list which is used
>to initialize some property values for a sprite behavior.
So it is used only for sprites?
And the description list can be empty in the beginning?
If I wanted to use the getPropertyDescriptionList for going to any of the
markers in my movie, is it possible?
I am trying to apply what you have taught me:
on get PropertyDescriptionList
if the currentMarker = 0 then exit
return\
[ \
#pMarker: \
[ \
#comment : �Destination marker� \
#format : #marker, \
#default : -- what do I put here?
] \
]
end getPropertyDescriptionList
I�m sorry, but I am still not sure.
a. Am I declaring the correct properties?
b. The #format is a marker and not an integer?
c. Do I initialize any variables / declare any property?
Thanks very much
Genevieve
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