James Newton wrote >> Is there any difference between >> on beginSprite me >> and on new me? > The difference between the two is that when "on new()" is called, none of > the properties set in the getPropertyDescriptionList() handler are > available.
The other difference is the order in which they are called - when you have more than one behaviour on a sprite, all the #new handlers of all the behaviours get called before the #beginSprite handlers get called. (This can be an advantage since you can initialise some properties using the #new handler, then do some calculations on #beginSprite without worrying whether the other behaviours have been initialised or not.) Luke [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
