>Then you might need to change the member of the sprite to one that the
>behavior can handle. What behavior is it, and what type of member do >you
>have in the sprite?
>
This is the script I used:
global gLastMarker
on mouseUp me
go to frame gLastMarker
saveMarker
end
Is there anything wrong with this?
I deleted it so that I could place a on getPropertyDescriptionList on it.
Thanks
Genevieve
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