>Then you might need to change the member of the sprite to one that the
>behavior can handle.  What behavior is it, and what type of member do >you
>have in the sprite?
>


This  is the script I used:

global gLastMarker

on mouseUp me
  go to frame gLastMarker
  saveMarker
end


Is there anything wrong with this?

I deleted it so that I could place a on getPropertyDescriptionList on it.


Thanks
Genevieve





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