At 10:24 AM -0500 12/3/01, Genevieve Young wrote: >>Then you might need to change the member of the sprite to one that the >>behavior can handle. What behavior is it, and what type of member do >you >>have in the sprite? >> > > >This is the script I used: > >global gLastMarker > >on mouseUp me > go to frame gLastMarker > saveMarker >end > > >Is there anything wrong with this? > >I deleted it so that I could place a on getPropertyDescriptionList on it.
Genevieve - That's the script that does a generic 'jump to the last marker' If you delete it, that script won't go back anymore. Since that script had been used on several sprites of your movie, editing thsi script in this way will cause all those sprites to no longer trigger a jump back anymore. If you are trying to get a behavior that allows you to pick a marker to jump to, then you should probably use the built-in 'Jump To Marker' behavior. It's in the Controls group of the Behavior Library. It offers a popup of all the movie's markers when it's dropped on a sprite. You just pick the one you want. hth -Buzz > > >Thanks >Genevieve > > > > > >_________________________________________________________________ >Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
