> can you not use the unload function?
> 
> I.e. sprite(sprite_number_here).unload()
> 
> Dunno if that is right but its worth a go!

> > My D8.5 project has some Flash5 sprites (3 to 6 buttons on each screen
> > and one exercise has an additional 6 Flash sprites that are controlled
> > frame-by-frame by Lingo (which gets really slow really fast)).
 
> > My understanding is that each instance of a flash sprite gets an
> > instance of the Flash player in RAM. If this is so, how do I clear these
> > FlashPlayer instances out of RAM when I'm done with them?

Each exercise is a one-frame movie that builds itself on the fly,
navigation is by 'go to movie', all known movie-specific objects are
being disposed of on 'stopmovie', the Flash sprites are on stage most of
the time (some are hidden part of the time), so 'unload' probably isn't
going to help. Nonetheless, the code has a number of 'unload's in places
that seem like they ought to help, and they don't seem to be helping.


-- 
Carl West    [EMAIL PROTECTED]
617.262.8830 x246    
--------------------
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To lose face, try to save it 
Or take it away 
                   - F. Eysenkopf

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