Nope. I didn't do that i.e. no repeat loops or exitFrame loops. I've learnt 
that lesson.

I used globals to store the information so that it could recall it.
I don't know why it still hangs.


>>Is it possible to have an event handler on a sprite which  executes the
>>first few times, then suddenly 'hangs'?
>
>Sure is. It could be hanging in a loop (repeat loop or exitFrame loop),
>looking for a condition that never comes true. That's the most common 
>cause.
>
>


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