Try this:
property spriteNum
on mouseDown
theName = sprite(spriteNum).member.name
go theName
end
Irv
At 9:39 PM -0800 12/11/01, Dennis Acton wrote:
>Hello,
>
>I have a series of text cast members named s01, s02,
>s03... When clicked on I want each of them to go to a
>marker named the same as each sprite. Member s01 goes
>to frame s01, etc.
>
>I am having a hard time writing a single behavior for
>all text members that captures the sprite name and
>puts it into a variable.
>
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