>on mousedown me
>
> if clickloc = member(2).model("maggie") then
>
> beep
>
>end
>
>is this right not sure....
>
>-
Even closer (the (1) should have been (s), so that it's not hard
wired to one sprite chanel):
on mousedown
s = the currentspritenum
where = the clickloc - point(the left of sprite s,the top of sprite s)
whichmodel = sprite(s).camera(1).modelunderloc(where)
if not voidp(whichmodel) then
if whichmodel.name = "maggie" then
beep
end if
end if
end
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