Yes, as Colin's code shows you'd best check for void being returned. Got a little ahead of myself there. Too, if you want some more info about whats under that there mouse...
tClickedModel = sprite(x).camera.modelsUnderLoc(the clickLoc - point(sprite(x).left, sprite(x).top), #detailed) ...uhm..er...and no, you cant leave out the camera...my oh my...to much San Francisco air... %^} Kraig > Good of you to drop in Kraig, and your handler is more condensed than > mine. One thing to point out is that yours will error if the user > clicks in blank space. That's what the voidp() check was about. > > Is it true, by the way, that the camera() part is assumed if > you leave it out? > > -- > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
