> I've seen the same.
> Also I found it necessary to make sure that the extra instance 
> removed itself from the scriptList at endSprite.
> AFAIR this was necessary in order to free the scriptChannel further 
> down the score.

You're right.  I ran into this earlier in this project, where behaviours
were attaching themselves to the scriptInstanceList of sprites later on
in my channel (after the original sprites were long-gone).  I had to
manually remove them on exitFrame and thought that was a bit funky as
well.  It didn't even occur to me that this could be the same problem.

Thanks Jakob

-Brian


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