On Thu, 20 Jul 2000, Kai Vehmanen wrote:
[...]
> > OTOH, you'll need to centralize disk access anyway to deal with more
> > than one stream per HD efficiently, so the more complex API will
>
> And this is just what I have done. I just want to keep the complexity
> hidden. If you get carried away, and mix threads, scheduling, etc with
> higher level design, your program will end up being a very complex,
> unmaintainable beast. ;)

Yeah... Dealing with such a beast at work. The worst part is that
it's written in C++. Not the right way, that is! *heh*

> Of course, in some cases you really should just hack away. I've been
> doing lots of kernel-space programming recently, and I admit, it's a
> different ball game. When you have under 10000 lines of code,
> maintaining these hacks is not a problem.

The problem with that small apps is that designing them in a "nice"
way would take 3 times as long as just hacking away...! :-) (Not to
say small programs cannot have nice designs, but heavy OO is not an
option. Unless you have a suitable object library that you know very
well, that is...)

> But unfortunately most
> (interesting) audio apps are big projects, and sw design issues become
> very important.

Yep. BTW, has anyone realized that plugin based designs aren't just
about splitting applications up into separate, pluggable binaries? ;-)


//David


.- M u C o S --------------------------------. .- David Olofson ------.
|          A Free/Open Multimedia            | |     Audio Hacker     |
|      Plugin and Integration Standard       | |    Linux Advocate    |
`------------> http://www.linuxdj.com/mucos -' | Open Source Advocate |
.- A u d i a l i t y ------------------------. |        Singer        |
|  Rock Solid Low Latency Signal Processing  | |      Songwriter      |
`---> http://www.angelfire.com/or/audiality -' `-> [EMAIL PROTECTED] -'

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