Juhana Sadeharju wrote:
> 
> Hello. The sampler could support pre-resampled versions of the sounds.
> The sampler frontend could have operations to generate them.

This is the same concept of mip-mapping of textures in computer graphics.

If you 'mip-mapped' audio samples by generating appropriate filtered
duplicate samples you should be able to pitch-bend up by literally any 
number of octaves without any additional load on the disk and without
any audiable artifacts.

With proper filtering to the 'mip-mapped' samples you should be able to 
get away with basic linear filtering (or similar) which only look +/- 1 
sample or so.

Scott

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