Juhana Sadeharju wrote: > > Hello. The sampler could support pre-resampled versions of the sounds. > The sampler frontend could have operations to generate them. This is the same concept of mip-mapping of textures in computer graphics. If you 'mip-mapped' audio samples by generating appropriate filtered duplicate samples you should be able to pitch-bend up by literally any number of octaves without any additional load on the disk and without any audiable artifacts. With proper filtering to the 'mip-mapped' samples you should be able to get away with basic linear filtering (or similar) which only look +/- 1 sample or so. Scott
- [linux-audio-dev] stream buffering on EVO & pitchben... Benno Senoner
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- Re: [linux-audio-dev] stream buffering on EVO &... Josh Green
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- Re: [linux-audio-dev] stream buffe... Juhana Sadeharju
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