On Fri, Jan 25, 2008 at 12:57:19PM -0500, Stephen Sinclair wrote: > > > Also, nice in the fact that you can do per-sample computations easily, > > > > How ? I seem to have missed something... > > Because you can wait in a 1-sample loop? > > Yes, it will use your whole CPU for a loop like that, but this thread > is about prototyping. Obviously you'd rewrite in C for a real > application. > I never claimed chuck is perfect, but I've been liking it a lot > lately. Sure, it can have performance issues depending on how you use > it, but the nice thing is having the option to abuse it that way when > necessary.
This is one of the things I wanted to create a 'rapid prototype' for recently. I needed a jack client implementing: - a delay line, - allowing high-quality fractional-sample delays, - at least 12 outputs, for each two controls: delay, gain, - smooth 'crossfading' between two control sets, both delay and gain, controlled by a GUI or by OSC. It should not take more than 20% CPU on a 2G P4 (other things have to run at the same time). If you know how to get this faster than by actually writing it in C++, please let me know ! -- FA Laboratorio di Acustica ed Elettroacustica Parma, Italia Lascia la spina, cogli la rosa. _______________________________________________ Linux-audio-dev mailing list [email protected] http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev
