On Fri, Apr 3, 2009 at 3:12 PM, Paul Davis <p...@linuxaudiosystems.com> wrote: > On Fri, Apr 3, 2009 at 6:13 PM, james morris <ja...@jwm-art.net> wrote: >> Allowing the game to connect to JACK, and using LADSPA plugins for the >> effects was just one option I thought of, but it would be a little >> unusual for a game. But still, it might be interesting to try. > > i wasn't suggesting JACK. just ladspa. > _______________________________________________ > Linux-audio-dev mailing list > Linux-audio-dev@lists.linuxaudio.org > http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev >
For in game synthesis, I recommend STK, which is c++ IIRC, but has library functions for the sorts of things you are mentioning, another option would be to use the csound api, and spawn csound events from the main game thread. _______________________________________________ Linux-audio-dev mailing list Linux-audio-dev@lists.linuxaudio.org http://lists.linuxaudio.org/mailman/listinfo/linux-audio-dev