Have you guys heard amplitube? Man, those sounds rock! -Lea.
On Wed, 2002-10-23 at 20:06, Steve Harris wrote: > On Wed, Oct 23, 2002 at 02:37:17 +0200, Tim Goetze wrote: > > still i'm not convinced that a sine should only be compressed > > if < 0 by valve_1209.so. > > Well, the valve plugin is an aproximation of a single valve, a guitar amp > has several if I understand correctly. > > To make distortion I generally use a softish valve followed by some stuff, > followed by an inverter (to make the DC offset smaller), followed by some > stuff, followed by a harder valve. That will give something roughly like > the scope shot Paul posted after this. > > Stacking the valve plugins is the key to making them sound interesting. > As I have said before, if someone comes up with a chain of effects that > sounds even vaguely like a guitar amp I will combine it into one plugin. > That should be easier to use and faster. > > I dont think the sign of the signal will effect the sound of the output, > just the appearance. Remember the DC offset and the phase shift. The > valve plugin has none, I would expect a real valve to have a fair bit. It > shouldn't noticably effect the sound though. > > > i've copied (950 + 50 silent) samples of each into > > http://quitte.de/fender-sine.wave -- the quitte.de quota is > > Cheers. Just looked at it. It was what I was expecting from your > description. > > > >Infact, this should just happen, if you use the crossover plugin and > > >put the output through your speaker cone IIR you should see a similar > > > yup, it definitely looks more like it on the scope. but the > > aliasing the crossover introduces is simply unbearable. i think > > i'll go for a ride and show some waves to the guy who fixed my > > fender amp recently, he knows a lot about the circuitry. > > The crossover plugin was a shot in the dark, based on a vague description > of the effect by someone who understood the electronics. Now I have seen > your recording, and have applied some brain power to it it's obvious what > I did wrong, and how to fix it. > > - Steve >
