On Wednesday 05 February 2003 05.21, Josh Haberman wrote: [...] > What platforms are not supported that you would like to see? There > is a list of currently supported platforms at > <http://www.portaudio.com/status.html>
Well, that covers it, basically. I bet a few users of PDAs, consoles, various old non-PC machines and whatnot will complain if Kobo Deluxe can't do sound on their machines - but as I said, SDL has that covered, and either way, it's not something I'm willing to spend lots of time on. Plenty of entries in the "supported platforms" list looks cool, though. ;-) [...] > http://www-2.cs.cmu.edu/afs/cs.cmu.edu/project/music/web/portmusic Should work, but it doesn't seem to support the new Win32 API at this point. > > .- The Return of Audiality! --------------------------------. > > I always read "Audiality" as "Audacity." The names are too > similar. :-) Yeah - but AFAIK, I was first! ;-) Although this engine is the first thing I'd actually count. The others were little more than placeholders for the name. First one was a Win16/Win32 hybrid audio engine + rudimentary GUI, and the second incarnation was supposed to become an RTLinux based audio engine, but never got beyond a driver API for porting Linux drivers to RTL and some stuff related to that. Both were dropped as a result of superior platforms showing up. //David Olofson - Programmer, Composer, Open Source Advocate .- The Return of Audiality! --------------------------------. | Free/Open Source Audio Engine for use in Games or Studio. | | RT and off-line synth. Scripting. Sample accurate timing. | `---------------------------> http://olofson.net/audiality -' --- http://olofson.net --- http://www.reologica.se ---
