>From: "Dave Griffiths" <[EMAIL PROTECTED]> > >I'm currently working on an opengl user interface for a game I'm writing. >Once you get a scenegraph set up (so child widgets inherit parent >transforms etc) it's not too hard to get something working.
What would be that "something"? Not much? I recently proposed that GDK/GTK should be extended with OpenGL widgets so that there are no two distinct systems a developer have to use. It simply does not work if a developer has to write, e.g. menu routines from scratch. Converting a large GTK application to use OpenGL widgets would then be an easy task. Regards, Juhana
