On Wed, Jan 21, 2004 at 06:05:15PM +0200, Juhana Sadeharju wrote: > >From: "Dave Griffiths" <[EMAIL PROTECTED]> > > > >I'm currently working on an opengl user interface for a game I'm writing. > >Once you get a scenegraph set up (so child widgets inherit parent > >transforms etc) it's not too hard to get something working. > > What would be that "something"? Not much? > > I recently proposed that GDK/GTK should be extended with OpenGL widgets > so that there are no two distinct systems a developer have to use. > It simply does not work if a developer has to write, e.g. menu > routines from scratch. > > Converting a large GTK application to use OpenGL widgets would then be > an easy task.
Nice Idea. FWIW you can currently mix OGL and GTK quite easily using the OGL embedding GTK widget. True writing text-based things in OGL is painful, but anything involving pixmaps is very easy. and plugin UIs appear to mostly be pixmaps. - Steve
