On Fri, Feb 20, 2004 at 02:34:54PM -0500, Pete Bessman wrote: > At Fri, 20 Feb 2004 18:23:52 +0100, > David Olofson wrote: > > > > > Tricky. To get crunchy hard-rock guitar sounds like Pete's > > > (nice track pete!), you'll have to realistically emulate > > > palm-muting, which I've never heard in a synth. And how would you > > > control the amount of muting? Map it to a CC and play a slider? > > Don't think realistic. Think like a synth. If I was a synth, how > would I play guitar?
if I were a synth, I would not be able to play guitar, lacking fingers; but since I am myself, I can play guitar or synth depending on what I want ;-) I guess I misjudged the direction of the conversation. I do think it's interesting to think about realistic synth emulation of guitar, but not very practical - it's just so thorny. Palm-muting is just one of the many tricky issues. Think of the variables introduced by common picking techniques: at the least you have to consider stiffness of plectrum (or finger), force of pluck, and distance from bridge. Much more practical, I think, is to do as you suggest: invent synth sounds that capture something of the character and attitude of a given guitar sound without trying to duplicate it sonically. -- Paul Winkler http://www.slinkp.com Look! Up in the sky! It's ANTI BUNNY-MAKER! (random hero from isometric.spaceninja.com)
