On Friday 20 February 2004 20.41, Joern Nettingsmeier wrote: [...] > > Tricky. To get crunchy hard-rock guitar sounds like Pete's > > (nice track pete!), you'll have to realistically emulate > > palm-muting, which I've never heard in a synth. And how would you > > control the amount of muting? Map it to a CC and play a slider? > > <p class="heretic"> > why spend precious coding time faking electric guitars when there > are so may excellent and highly trained guitarists around? > nothing against electronic sounds where they are appropriate. but > when you need a crunchy guitar, simulators strike me as the wrong > tool for the job. :-D > </p>
Well, there's a big difference between a fake crunchy guitar sound, and a crunchy synth sound - but basically, I agree; use the Real Thing(TM) instead. Easier, and it feels and sounds better. :-) However, in this case, I was rather thinking about getting this sort of sound into a "typical" Audiality song, which means a total file size around 10 kB or so. (Sort of like IXS, except Free/Open Source and based on MIDI + modular synthesis rather than a tracker format + FM synthesis.) What I want to do is push the limits of extremely compact music formats, and proving that virtual analog style synthesis doesn't *have* to sound like minimalistic german synth music. I may fail in doing this, but I hope to at least learn a few useful things about creating good synth sounds in the process. //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality -----------------------------------------------. | Free/Open Source audio engine for games and multimedia. | | MIDI, modular synthesis, real time effects, scripting,... | `-----------------------------------> http://audiality.org -' --- http://olofson.net --- http://www.reologica.se ---
