Hello, I'm writing an audio engine that will communicate with the outside world exclusively via OSC (and perhaps MIDI, but I digress..) It's much more generic, but for the sake of argument let's say the engine is a synth and it needs to talk to a GUI.
I need realtime appropriate performance for parameters, and two-way communication (though the synth -> GUI is really simple and not performance critical - error reporting etc.) The question is, which implementation is best? All I can find is Steve's liblo, libosc++, and the 'official' OSC kit. What are the advantages/drawbacks of each? I can find very little information on any of them. Thanks, -DR-
