Steve Harris <[EMAIL PROTECTED]> writes:

> On Tue, Feb 22, 2005 at 11:11:25 +0100, Andreas Kuckartz wrote:
>> One could think about using 3D graphics hardware for audio DSP
>> purposes. There are commercial projects which do that (only for
>> Windows AFAIK).
>
> There are also some free projects, but IIUC, the kinds of precessing
> you can do are quite limited, it has to be fairly high latency as
> you need to move the audio data to the card in large blocks.

The OpenVIDIA project[1] opens up nVIDIA GPUs for general purpose
computing.  I suppose this could include audio, but I have no idea
what the latencies would be.  The bandwidth to the GPU is quite
impressive.

  [1] http://openvidia.sourceforge.net

-- 
  joq

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