Steve Harris <[EMAIL PROTECTED]> writes: > On Tue, Feb 22, 2005 at 11:11:25 +0100, Andreas Kuckartz wrote: >> One could think about using 3D graphics hardware for audio DSP >> purposes. There are commercial projects which do that (only for >> Windows AFAIK). > > There are also some free projects, but IIUC, the kinds of precessing > you can do are quite limited, it has to be fairly high latency as > you need to move the audio data to the card in large blocks.
The OpenVIDIA project[1] opens up nVIDIA GPUs for general purpose computing. I suppose this could include audio, but I have no idea what the latencies would be. The bandwidth to the GPU is quite impressive. [1] http://openvidia.sourceforge.net -- joq
