Hi,

If playing a sound file that has a different framerate from Jack, using
libsamplerate, should I :

- convert in real time, in the process callback ?
- convert the whole file into memory when loading it ?

Actually, I've already coded the second option, but just discovered the
jack_set_samplerate_callback() method, which seems to require the first option... Is it important to support framerate changes while rolling ?


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  og



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