On Wed, 2007-01-10 at 18:02 +0200, Jussi Laako wrote: > Paul Davis wrote: > > in general, you should forget about the h/w capabilities of an audio > > interface. for every user that has a device with some interesting > > qualities, there will be 10 who do not. > > > > welcome to winmodem for audio ... > > Well, in this particular case, let's just see what the generic user out > there probably has. In quite a lot of cases it's some SoundBlaster > Audigy2 or X-Fi variant which both have somewhat extensive signal > processing capabilities (or that's what I've understood). Or you could > take ancient Aureal's Vortex2 as an example. Or also rather common > CMI8738 (not sure about this one). Current Linux support for these > devices is limited to PCM playback/recording and possibly bare MIDI. > > Currently the thing we really are missing on Linux is HAL support for > something like OpenAL w/ EFX (or some DirectSound3D-for-Linux type > thing). Having this is somewhat crucial for game development. This is > also something OpenSL ES (http://www.khronos.org/opensles/) is trying to > address on embedded area.
i suspect that the generic user at this point probably has an Intel HDA device, the CMI or a SiS chipset. i'm not a game developer and i can't comment on the usefulness of DirectSound3D. it is just not used by the kinds of apps that i work on. --p
