On 1/10/07, Jussi Laako <[EMAIL PROTECTED]> wrote:

Paul Davis wrote:
> welcome to winmodem for audio ...

Well, in this particular case, let's just see what the generic user out
there probably has. In quite a lot of cases it's some SoundBlaster
Audigy2 or X-Fi variant which both have somewhat extensive signal


Well, not everyone. But given that the desktop station as to sell new/better
products, I would say this is still a marketing argument for any vendor.
But for the laptop (and most of the developers, who run laptops and don't
have money, and don't care too much), they probably have a very limited chip
that does not do hw mixing.

And what about HDA? Every laptop will soon support HDA. Does it means we
will have more hw mixing? As I said, it seems to be a marketing argument for
these technologies.

Currently the thing we really are missing on Linux is HAL support for
something like OpenAL w/ EFX (or some DirectSound3D-for-Linux type
thing). Having this is somewhat crucial for game development. This is
also something OpenSL ES (http://www.khronos.org/opensles/) is trying to
address on embedded area.


I feel the same, even if I would not criticize ALSA, which does "its-job".
But the initial question sounded more like a gentle request for current
status/state of art in linux audio. No offense here :)

Good luck to the next Allegro Audio API - that is an excellent initiative
(btw, you should consider a wrapper on top of PortAudio, i would suggest).

--
Marc-André Lureau, GSmartMix

Reply via email to