I will iterate my view of his point:

Games are judged by many factors, two of which are playability and game 
experience.

Playability will be roughly defined here as how well does the game 
capture the player's attention, and how long can they keep his/her 
interest, focusing his/her attention on solving the game rather than 
fooling with irrelevant things.
Game experience will be rougly defined here as the multi-media 
presentation of the game. These usually include high res in-game 
graphics, audio, etc.

Things like force-feedback joystick effects will, depending on the 
usage, enter either the first or the second category. There has also 
been a recent slashdot article about 1st person shooters for the blind, 
in which sound entered the first category.

Introductions aside, while I do not argue that the second is more 
important than the first (I do not - I think Robot Oddesey is one of the 
best games ever, and it was a low res apple game), I do claim that there 
is no inherent reason why a game will not rank high on both. For example 
of such a game, I point you to Decent I.

It is unfortunate for the modern games industry that playability is not 
ranked as high as it should. I guess creating games with good physics 
models costs a lot, and does not sell the game as well as creating 
wonderful graphics. While this does tend to explain why people here tend 
to think that free beer games are better (no economic pressure to invest 
resources in places that won't help the game), this does mean that 
thinking of Linux as a games platform does not happen.

As I was around when, in the late 80's and early 90's of the previous 
century, a multi-tasking windowing system for the home user was killed 
because people thought of it as a gaming platform ONLY, I know what 
perception is worth. I think disregarding it is dangarous.

I think Linux users (putting the Zadkas of the world aside for a second, 
who think all software should only be Free) should realize that the fact 
that the platform is free, does not necessarily mean that software for 
it are not worth good money.

                    Shachar

Muli Ben-Yehuda wrote:

>On Tue, Jul 23, 2002 at 02:14:22PM +0300, Eliran wrote:
>
>  
>
>>Nethack is a console game (even though there is a GUI version) that uses
>>the keyboard keys (not the arrows keys, A...Z keys) for moving and other
>>operations. Compare Diablo and Nethack.
>>    
>>
>
>I did. Nethack won. Did you have a point?
>
>ObIGLU: 10 days to August Penguins, and counting. 
>  
>


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