Hi. I wrote some stuff a few days ago for helping out
ppl. trying to setup OpenGL on Linux (and run Q3A ;-)!
It went down the rabbit hole, so i'm trying to write a
better one now... here goes.

someone had asked if V3banshee will work in Linux.
There is *no* card called V3banshee. There're 2
different cards Voodoo3 and Banshee *both* from 3dfx.
The only thing  that's common between them is that
they *both* integrate 2D and 3D chips on a single
card, unlike previous cards (i.e. the V1, and the V2,
and the Rush), which were *only* 3D. U can get away
(at least on Linux) by using the same drivers for
*both* of them.

For linux drivers for u're 3dfx cards, please goto
http://linux.3dfx.com The website is well documented,
but if u still face any probs. u can either post u're
question on the 3dfx.glide.linux newsgroup, or ask me.

Now, going to the Matrox G-series. These use the
patched version of Mesa from utah-glx. U can either
grab the patches and compile the drivers yourselves,
or for the less adventurous, check out
http://www.matroxusers.com/Driver/Linux.html for
getting either the sources or the readymade RPMs for
RH...

For the TNT* users, its not as easy a ride as for the
other cards. The drivers are at an awful state. The
only choice u have is to get them from utah-glx
http://utah-glx.sourceforge.net Apply the patches, and
compile u're own drivers. Maybe sometime when i have
time, i'll build some compiled drivers (RPM, tgz, deb,
etc...), and put them up somewhere...

I hope this helps most of the people who wanna get up
and running with OpenGL on Linux, and fire off with
Q3A. IF u're interested in programming on OpenGL, its
a different issue all t'gether.. ;-)

Nikhil.

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