On 03/21/2016 05:49 AM, Jan Kara wrote:
On Fri 18-03-16 15:44:01, Waiman Long wrote:+static __always_inline bool +__pcpu_list_next_cpu(struct pcpu_list_head *head, struct pcpu_list_state *state) +{ + if (state->lock) + spin_unlock(state->lock); +next_cpu: + /* + * for_each_possible_cpu(cpu) + */ + state->cpu = cpumask_next(state->cpu, cpu_possible_mask); + if (state->cpu>= nr_cpu_ids) + return false; /* All the per-cpu lists iterated */ + + state->head =&per_cpu_ptr(head, state->cpu)->list; + if (list_empty(state->head)) + goto next_cpu; + + state->lock =&per_cpu_ptr(head, state->cpu)->lock; + spin_lock(state->lock); + state->curr = list_entry(state->head->next, + struct pcpu_list_node, list); + return true;Waiman, I repeat it for the third time as you keep ignoring it: This is *racy*. The list for state->cpu can be empty by the time you acquire state->lock and thus state->curr will point somewhere around the head of the list but definitely not to a list member where it should.Honza
I am sorry for missing your previous comment. Yes, it is possible that the list is empty after the lock. So I should have checked for that before returning. Thanks for reminding me that. I will fix that later on.
Cheers, Longman

