----- Original Message -----
From: Andy Shevchenko [mailto:[email protected]]
To: Maarten Brock [mailto:[email protected]]
Cc: Andy Shevchenko [mailto:[email protected]], Bryan 
O'Donoghue [mailto:[email protected]], Peter Hurley 
[mailto:[email protected]], [email protected] 
[mailto:[email protected]], Vinod Koul 
[mailto:[email protected]], [email protected] 
[mailto:[email protected]], dmaengine 
[mailto:[email protected]], Greg Kroah-Hartman 
[mailto:[email protected]], Puustinen, Ismo 
[mailto:[email protected]], Heikki Krogerus 
[mailto:[email protected]]
Sent: Fri, 06 May 2016 13:38:44 +0200
Subject: Re: [PATCH v3 03/11] dmaengine: dw: set polarity of handshake interface


> On Fri, May 6, 2016 at 2:20 PM, Maarten Brock <[email protected]> wrote:
> >> > >
> >> > > +       bool                    polarity;
> >> > So this variable is not very intuitively named.
> >>
> >> There is a help above. This is a property of the Synopsys DesignWare DMA
> >> engine. Anyone familiar with datasheet easily understands this.
> >>
> >> >
> >> > You end up setting somepointer->polarity = true; in a later patch.
> >> >
> >> > Since you're respining a V4 I'd suggest a name that describes a little
> >> > bit better than polarity. Setting polarity = true is a little bit
> >> > liked being asked "you you like ice-cream or apple pie" and then
> >> > saying "yes please".
> >>
> >> It's about handshake interface polarity, so, what about hs_polarity?
> >
> > So it means: handshake has polarity (true) or handshake has no polarity
> > (omnidirectional?) (false), right?
> 
> It means that handshake polarity _signal_ is inverted (true) or
> default (false) in terms of hardware gates.

Would it not be better then to name it handshake_inverted ? That is
something you can ask and answer with true or false.

Maarten

> -- 
> With Best Regards,
> Andy Shevchenko
> 

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