This check is needed in the case where the width of the framebuffer
is not a multiple of 8 pixels. For example, LEGO MINDSTORMS EV3 has
a 178x128 1bpp display.

Signed-off-by: David Lechner <[email protected]>
---
 drivers/video/fbdev/core/fbmem.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/video/fbdev/core/fbmem.c b/drivers/video/fbdev/core/fbmem.c
index 7a42238..805a42c 100644
--- a/drivers/video/fbdev/core/fbmem.c
+++ b/drivers/video/fbdev/core/fbmem.c
@@ -315,7 +315,7 @@ static void fb_set_logo(struct fb_info *info,
                for (i = 0; i < logo->height; i++) {
                        for (j = 0; j < logo->width; src++) {
                                d = *src ^ xor;
-                               for (k = 7; k >= 0; k--) {
+                               for (k = 7; k >= 0 && j < logo->width; k--) {
                                        *dst++ = ((d >> k) & 1) ? fg : 0;
                                        j++;
                                }
-- 
2.7.4

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