On Fri, 2 Feb 2018, Yang Shi wrote:

>  /*
> - * Allocate a new object. If the pool is empty, switch off the debugger.
> + * Allocate a new object. Retrieve from global freelist first. If the pool is
> + * empty, switch off the debugger.
>   * Must be called with interrupts disabled.
>   */
>  static struct debug_obj *
> @@ -150,6 +154,13 @@ static struct debug_obj *lookup_object(void *addr, 
> struct debug_bucket *b)
>       struct debug_obj *obj = NULL;
>  
>       raw_spin_lock(&pool_lock);

Why in alloc_object() and not in fill_pool()?

> +     if (obj_nr_tofree > 0 && (obj_pool_free < obj_pool_min_free)) {
> +             obj = hlist_entry(obj_to_free.first, typeof(*obj), node);
> +             obj_nr_tofree--;
> +             hlist_del(&obj->node);
> +             goto out;
> +     }

Errm. This is wrong. It does not reinitialize the object. Please do that
shuffling in fill_pool().

>       if (obj_pool.first) {
>               obj         = hlist_entry(obj_pool.first, typeof(*obj), node);

....

> +     /* When pool list is not full move free objs to pool list */
> +     while (obj_pool_free < debug_objects_pool_size) {
> +             if (obj_nr_tofree <= 0)
> +                     break;
> +
> +             obj = hlist_entry(obj_to_free.first, typeof(*obj), node);
> +             hlist_del(&obj->node);
> +             hlist_add_head(&obj->node, &obj_pool);
> +             obj_pool_free++;
> +             obj_pool_used--;
> +             obj_nr_tofree--;
> +     }
> +
> +     /*
> +      * pool list is already full, and there are still objs on the free list,
> +      * move remaining free objs to a separate list to free the memory later.
> +      */
> +     if (obj_nr_tofree > 0) {
> +             hlist_move_list(&obj_to_free, &tofree);
> +             obj_nr_tofree = 0;
> +     }

The accounting is inconsistent. You leak obj_pool_used. But that's wrong
anyway because an object should not be accounted for in two places. It's
only on _ONE_ list....

> @@ -716,7 +762,6 @@ static void __debug_check_no_obj_freed(const void 
> *address, unsigned long size)
>  {
>       unsigned long flags, oaddr, saddr, eaddr, paddr, chunks;
>       struct hlist_node *tmp;
> -     HLIST_HEAD(freelist);
>       struct debug_obj_descr *descr;
>       enum debug_obj_state state;
>       struct debug_bucket *db;
> @@ -752,18 +797,17 @@ static void __debug_check_no_obj_freed(const void 
> *address, unsigned long size)
>                               goto repeat;
>                       default:
>                               hlist_del(&obj->node);
> -                             hlist_add_head(&obj->node, &freelist);
> +                             /* Put obj on the global free list */
> +                             raw_spin_lock(&pool_lock);
> +                             hlist_add_head(&obj->node, &obj_to_free);
> +                             /* Update the counter of objs on the global 
> freelist */
> +                             obj_nr_tofree++;
> +                             raw_spin_unlock(&pool_lock);

As we have to take pool_lock anyway, we simply can change free_object() to:

static bool __free_object(obj)
{
        bool work;

        lock(pool);
        work = obj_pool_free > debug_objects_pool_size && obj_cache;
        obj_pool_used++;
        if (work) {
                obj_nr_tofree++;
                hlist_add_head(&obj->node, &obj_to_free);
        ] else {
                obj_pool_free++;
                hlist_add_head(&obj->node, &obj_pool);
        }
        unlock(pool);
        return work;
}

static void free_object(obj)
{
        if (__free_object(obj))
                schedule_work(&debug_obj_work);
}

and then use __free_object() in __debug_check_no_obj_freed()

         bool work = false;

         ...
                 work |= __free_object(obj);
         ...

         if (work)
                schedule_work(&debug_obj_work);

That makes the whole thing simpler and the accounting is matching the place
where the object is:

      obj_pool_free counts the number of objects enqueued in obj_pool
      obj_nr_tofree counts the number of objects enqueued in obj_to_free
      obr_pool_used counts the number of objects enqueued in the hash lists

Ideally you split that patch into pieces:

1) Introduce obj_to_free/obj_nr_tofree and add the removing/freeing from it
   in fill_pool() and free_obj_work(). Nothing adds an object at this point
   to obj_to_free.

2) Change free_object() to use obj_to_free and split it apart

3) Change __debug_check_no_obj_freed() to use __free_object()

That makes it simpler to review and to follow.

Hmm?

Thanks,

        tglx

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