On Fri, 21 Dec 2018 at 18:13, Borislav Petkov <b...@alien8.de> wrote:
>
> On Fri, Dec 21, 2018 at 06:02:29PM +0100, Ard Biesheuvel wrote:
> > As far as I can tell, the SGI x86 UV platforms still rely on this, so
> > we're stuck with it for the foreseeable future.
>
> What happened with the old apple laptops which couldn't handle high
> virtual mappings and needed 1:1? We don't care anymore?
>

If that is the case (I wouldn't know) then yes, there is a second
reason why we need to keep this code.

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