On 6/5/20 1:10 AM, Peter Zijlstra wrote:
> On Thu, Jun 04, 2020 at 07:18:37AM -0700, Guenter Roeck wrote:
>> On Tue, May 26, 2020 at 06:11:04PM +0200, Peter Zijlstra wrote:
> 
>>> +   BUILD_BUG_ON(offsetof(struct task_struct, wake_entry_type) - 
>>> offsetof(struct task_struct, wake_entry) !=
>>> +                offsetof(struct __call_single_data, flags) - 
>>> offsetof(struct __call_single_data, llist));
>>> +
>>
>> There is no guarantee in C that
>>
>>      type1 a;
>>      type2 b;
>>
>> in two different data structures means that offsetof(b) - offsetof(a)
>> is the same in both data structures unless attributes such as
>> __attribute__((__packed__)) are used.
> 
> Do tell more; the alignment requirements and size of the types remains
> the same, this resulting in different layout is unlikely.
> 

I have not made the C standard. You point out yourself a possible explicit
culprit: struct randomization. That by itself shows that you can not rely
on two elements of different structures having the same alignment,
which is pretty much exactly what I said (and may explain why observing
the problem seemed to at least somewhat depend on the weather).

> I found this excellent quote on Hacker News this morning:
> 
>  "I think the attitude of compiler writers is a good reason to fix the
>   spec so they can't keep ratfucking developers trying to get work done."
> 

Qed.

Guenter

>> As result, this does and will cause a variety of build errors depending
>> on the compiler version and compile flags.
> 
> The only thing I can think of that's actually a problem is that retarded
> struct randomization stuff.
> 
> Anyway, I'll move cleaning it up a little higher on the todo list.
> 

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