The number of slots can be unsigned int, since on 64-bit, the maximum
amount of memory is 2^52, the minimum alignment is 2^21, so the slot
number cannot be greater than 2^31. But in case future processors have
more than 52 physical address bits, make it unsigned long.

The slot areas are limited by MAX_SLOT_AREA, currently 100. It is
indexed by an int, but the number of areas is stored as unsigned long.
Change both to unsigned int for consistency.

Signed-off-by: Arvind Sankar <[email protected]>
---
 arch/x86/boot/compressed/kaslr.c | 8 +++-----
 1 file changed, 3 insertions(+), 5 deletions(-)

diff --git a/arch/x86/boot/compressed/kaslr.c b/arch/x86/boot/compressed/kaslr.c
index 7c69fc10a782..a87800aa6eda 100644
--- a/arch/x86/boot/compressed/kaslr.c
+++ b/arch/x86/boot/compressed/kaslr.c
@@ -508,17 +508,15 @@ static bool mem_avoid_overlap(struct mem_vector *img,
 
 struct slot_area {
        unsigned long addr;
-       int num;
+       unsigned long num;
 };
 
 #define MAX_SLOT_AREA 100
 
 static struct slot_area slot_areas[MAX_SLOT_AREA];
-
+static unsigned int slot_area_index;
 static unsigned long slot_max;
 
-static unsigned long slot_area_index;
-
 static void store_slot_info(struct mem_vector *region, unsigned long 
image_size)
 {
        struct slot_area slot_area;
@@ -587,7 +585,7 @@ process_gb_huge_pages(struct mem_vector *region, unsigned 
long image_size)
 static unsigned long slots_fetch_random(void)
 {
        unsigned long slot;
-       int i;
+       unsigned int i;
 
        /* Handle case of no slots stored. */
        if (slot_max == 0)
-- 
2.26.2

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