So I was perusing the code in lib/kobject.c, and I saw this: void kobject_init(struct kobject *kobj, struct kobj_type *ktype) { // [a couple of of parameter checks...] if (kobj->state_initialized) { /* do not error out as sometimes we can recover */ printk(KERN_ERR "kobject (%p): tried to init an initialized " "object, something is seriously wrong.\n", kobj); dump_stack(); }
in other words the first thing you do is check a member of the structure you're supposed to be initializing -- if someone just kmalloc()s a struct kobject and passes it into this function, there's a good chance that state_initialized won't be zero. In fact, with slab debugging on, it's guaranteed to be poisoned with a non-zero value. So are users supposed to be zeroing out struct kobjects before initializing them? If so, this should probably be documented. And also the code in kobject_init() that sets other fields to be zero can also be removed: kobj->state_in_sysfs = 0; kobj->state_add_uevent_sent = 0; kobj->state_remove_uevent_sent = 0; Let me know if the intention is that everyone should zero out their kobjects when they initialize them, and I'll send a patch updating the documentation. There's another similar booby-trap in kobject_init_and_add(), which ends up calling into kobject_set_name_vargs(), which does /* Free the old name, if necessary. */ kfree(kobj->name); which is generally a bad thing if kobj->name has not been initialized. Thanks, Roland -- To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/