On Tue, Jun 11, 2013 at 04:56:50PM -0400, Steven Rostedt wrote:
> On Tue, 2013-06-11 at 12:49 -0700, Paul E. McKenney wrote:
> 
> > +config TICKET_LOCK_QUEUED
> > +   bool "Dynamically switch between ticket and queued locking"
> > +   depends on SMP
> > +   default n
> > +   ---help---
> > +     Enable dynamic switching between ticketlock and queued locking
> > +     on a per-lock basis.  This option will slow down low-contention
> > +     acquisition and release very slightly (additional conditional
> > +     in release path), but will provide more efficient operation at
> > +     high levels of lock contention.  High-contention operation will
> > +     not be quite as efficient as would be a pure queued lock, but
> > +     this dynamic approach consumes less memory than queud locks
> > +     and also runs faster at low levels of contention.
> > +
> > +     Say "Y" if you are running on a large system with a workload
> > +     that is likely to result in high levels of contention.
> > +
> > +     Say "N" if you are unsure.
> > +
> > +config TICKET_LOCK_QUEUED_SWITCH
> > +   int "When to switch from ticket to queued locking"
> > +   depends on TICKET_LOCK_QUEUED
> > +   default 8
> > +   range 3 32
> > +   ---help---
> > +     Specify how many tasks should be spinning on the lock before
> > +     switching to queued mode.  Systems with low-latency memory/cache
> > +     interconnects will prefer larger numbers, while extreme low-latency
> > +     and real-time workloads will prefer a smaller number.  Of course,
> > +     extreme real-time workloads would be even happier if contention
> > +     on the locks were reduced to the point that there was never any
> > +     need for queued locking in the first place.
> 
> Are you sure real-time wants low numbers? I would think that real-time
> would want this off. This is just a way to help prevent cache ping
> ponging, but it adds to non-deterministic behavior. As I mentioned
> before, even though you fixed the thundering herd on setup, once the
> queue is set, then we will get a thundering herd of tasks trying to
> queue itself, and the task that was spinning the longest could very well
> become the one at the end of the FIFO.

Me?  I think that real-time just wants contention to remain low, so that
this sort of thing isn't needed in the first place.  And now that you
mention it, I suppose that is one of the few things that real-time and
real-fast workloads have in common.

But if you had some mixed workload on a large system that was mostly
real-fast, but had a real-time component, and if the real-fast portion
needed TICKET_LOCK_QUEUED=y, then I would guess that the real-time
portion would want a relatively low number for TICKET_LOCK_QUEUED_SWITCH.

                                                        Thanx, Paul

> -- Steve
> 
> 
> 
> > +
> > +     Take the default if you are unsure.
> > diff --git a/kernel/Makefile b/kernel/Makefile
> 
> 

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