Hi Arnd,

thanks for helping to review the code.

Am Dienstag, den 03.12.2013, 16:05 +0100 schrieb Arnd Bergmann:
> On Tuesday 03 December 2013, Frank Haverkamp wrote:
> > Ohh, sorry __u64 of course:
> > 
> > /* common struct for chip image exchange */
> > struct genwqe_bitstream {
> >         __u64 data_addr;                /* pointer to image data */
> >         __u32 size;                     /* size of image file */
> >         __u32 crc;                      /* crc of this image */
> >         __u8  partition;                /* '0', '1', or 'v' */
> >         __u64 target_addr;              /* starting address in Flash */
> >         __u8  uid;                      /* 1=host/x=dram */
> > 
> >         __u64 slu_id;                   /* informational/sim: SluID */
> >         __u64 app_id;                   /* informational/sim: AppID */
> > 
> >         __u16 retc;                     /* returned from processing */
> >         __u16 attn;                     /* attention code from
> > processing */
> >         __u32 progress;                 /* progress code from processing
> > */
> > };
> > 
> > and than I do in my userspace application:
> > 
> >         load.data_addr = (unsigned long)buf;
> > 
> > Is that ok, or must I consider more?
> > 
> 
> I haven't followed the recent discussions, jumping into the middle here:
> The structure above is not safe for a generic ioctl interface because it
> has different padding on x86-32 and x86-64, where __u64 has different
> alignment.
> 
> You can try to avoid the implicit padding by sorting the members by size,
> by making some lignments for 32-bit and 64-bit. I avoid umembers larger or by 
> adding explicit padding.
> 
>       Arnd
> 

Ok, let me try to sort my entries a little differently and modify some
sizes, to avoid different alignments for 32-bit and 64-bit. I avoid
using __u8 now such that I always have nice 64-bit blocks. Would the
following version work?

struct genwqe_bitstream {
        __u64 data_addr;                /* pointer to image data */
        __u32 size;                     /* size of image file */
        __u32 crc;                      /* crc of this image */
        __u64 target_addr;              /* starting address in Flash */
        __u32 partition;                /* '0', '1', or 'v' */
        __u32 uid;                      /* 1=host/x=dram */

        __u64 slu_id;                   /* informational/sim: SluID */
        __u64 app_id;                   /* informational/sim: AppID */

        __u16 retc;                     /* returned from processing */
        __u16 attn;                     /* attention code from processing */
        __u32 progress;                 /* progress code from processing */
};

If not, I might have missed something, and I would appreciate if you
could make up an example how a good version should look like.

Thanks

Frank

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