On 01/17/2014 04:23 PM, Peter Zijlstra wrote:
On Fri, Jan 17, 2014 at 04:06:45PM +0100, Daniel Lezcano wrote:
I suppose we could write something like:

struct task_struct *pick_next_task(struct rq *rq, struct task_struct *prev)
{
        const struct sched_class *class;
        struct task_struct *p;

again:
        if (likely(rq->nr_running)) {

                if (likely(rq->nr_running == rq->cfs.h_nr_running))
                        return fair_sched_class.pick_next_task(rq, prev);

                for_each_class(class) {
                        p = class->pick_next_task(rq, prev);
                        if (p)
                                return p;
                }
        }

        if (idle_balance(rq))
                goto again;

        rq->idle_stamp = rq_clock(rq);

        return idle_sched_class.pick_next_task(rq, prev);
}

Which keeps idle_balance() before put_prev_task(), and by using
idle_sched_clas.pick_next_task() doesn't rape the idle class interface
like you did :-)

But put_prev_task is called before pick_next_task, so idle_balance() is
called after now, no  ?

No, put_prev_task() is called by the pick_next_task() that returns a
task. So in the idle case above, the idle_sched_class.pick_next_task()
will do the required put_prev_task().

Ah, ok. Let me try it.



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