On Thu, May 08, 2014 at 01:23:29PM -0400, [email protected] wrote:
>  static inline unsigned long task_weight(struct task_struct *p, int nid)
>  {
> -     unsigned long total_faults;
> +     unsigned long total_faults, score;
>  
>       if (!p->numa_faults_memory)
>               return 0;
> @@ -940,15 +997,32 @@ static inline unsigned long task_weight(struct 
> task_struct *p, int nid)
>       if (!total_faults)
>               return 0;
>  
> -     return 1000 * task_faults(p, nid) / total_faults;
> +     score = 1000 * task_faults(p, nid);
> +     score += nearby_nodes_score(p, nid, true);
> +
> +     score /= total_faults;
> +
> +     return score;
>  }

So you add an O(nr_nodes) loop to task_weight(), but that in itself is
already called from O(nr_nodes) loops, yielding a total complexity of
O(nr_nodes^2).

This might be fine, but algorithmic complexity should very much be a
part of the changelog I think.

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