On Thu, May 08, 2014 at 01:23:29PM -0400, [email protected] wrote: > static inline unsigned long task_weight(struct task_struct *p, int nid) > { > - unsigned long total_faults; > + unsigned long total_faults, score; > > if (!p->numa_faults_memory) > return 0; > @@ -940,15 +997,32 @@ static inline unsigned long task_weight(struct > task_struct *p, int nid) > if (!total_faults) > return 0; > > - return 1000 * task_faults(p, nid) / total_faults; > + score = 1000 * task_faults(p, nid); > + score += nearby_nodes_score(p, nid, true); > + > + score /= total_faults; > + > + return score; > }
So you add an O(nr_nodes) loop to task_weight(), but that in itself is already called from O(nr_nodes) loops, yielding a total complexity of O(nr_nodes^2). This might be fine, but algorithmic complexity should very much be a part of the changelog I think.
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