On 05/09/2014 06:03 AM, Peter Zijlstra wrote:
On Thu, May 08, 2014 at 01:23:29PM -0400, [email protected] wrote:
  static inline unsigned long task_weight(struct task_struct *p, int nid)
  {
-       unsigned long total_faults;
+       unsigned long total_faults, score;

        if (!p->numa_faults_memory)
                return 0;
@@ -940,15 +997,32 @@ static inline unsigned long task_weight(struct 
task_struct *p, int nid)
        if (!total_faults)
                return 0;

-       return 1000 * task_faults(p, nid) / total_faults;
+       score = 1000 * task_faults(p, nid);
+       score += nearby_nodes_score(p, nid, true);
+
+       score /= total_faults;
+
+       return score;
  }

So you add an O(nr_nodes) loop to task_weight(), but that in itself is
already called from O(nr_nodes) loops, yielding a total complexity of
O(nr_nodes^2).

However, it only does actual calculations for nodes that
are closer by than the furthest away nodes in the system.

Hopefully on even the largest systems, that will mean an
"island" of a handful of nodes, with everything else being
at the same large distance.

This might be fine, but algorithmic complexity should very much be a
part of the changelog I think.

Agreed, I do need to document this kind of thing better,
if only because it gives people a chance to verify my
assumptions.

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