Hi,
> > > ARAnyM's emulation of the IKBD does not support changing the y origin.
> >
> > Bummer - any reason the origin was set to the top initially?
>
> Isn't it sane to have the origin at top so the mouse increments are
> logically in sync with video coordinates?
That may have been the reason, perhaps before the mouse driver was written to
the busmouse interface (not sure I have kernel sources dating that far back).
> > I guess we could reverse that (at least for ARAnyM).
>
> I am against changing generic Atari related things just for ARAnyM. I
> said earlier (about 12 hours before you posted this mail) that I would
> fix anything in ARAnyM to make it more linux-m68k compatible.
Yep, I do recall that - my intention was to reverse the logic in order to give
Geert (and myself) something to test while you add the necessary bits to
ARAnyM.
Such a hack would definitely be removed as soon as possible.
> I am just not sure what's wrong here - does the linux-m68k indeed
> switches the point of origin to bottom of screen and relies on that? Why
> if you say that the old busmouse code used the "normal" top-screen
> origin?
The original (and current) mouse driver explicitly set the top screen origin -
either at keyboard init (old) or at mouse device open (now). I do assume that
is
not the default, power-up state of the hardware.
> > How would I go about figuring out the kernel runs on ARAnyM, Petr?
>
> Using the NatFeats, of course. But see above - I am against such hacks
> and I'll add the code for reversing Y-axis real quick if its really
> necessary.
Point taken - I'll not complexify things further by attempting to detect ARAnyM
at runtime, then. I have a patch that should work on both current ARAnyM and
real hardware for Geert to test, and the hack is easily removed later on.
> > Thanks, Andreas. Seems I'll have to revive the old joystick code, then.
>
> Michael, I don't think there is anybody out there using such hardware
> joystick-mouse modification. But there is number of people using the
> Eiffel PS/2 adapter so if supporting anything then I'd go for that.
How does that one work?
The only reason for reviving the joystick hack would have been to have a
'standard' way of passing a third mouse button. If the PS/2 adapter is that
standard way now, that's fine. I'll just need to know what interrupt/device
this
is hooked up to, and what the data format is.
> BTW, is it just my feeling that you kind of didn't take my mail
> (Thursday 11:20) into account when replying to Andreas?
I was mainly looking for a quick way to accomodate current ARAnyM users like
Geert and me while a fix is being worked on. I did read your mail, and take
notice of your offer to incorporate a fix for ARAnyM, even though I did not
refer to your mail in my reply.
I'd still have to get a working X server before testing any of this, so it
probably won't matter either way.
Michael
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