On 9/12/19 10:10 PM, Jacopo Mondi wrote:
> Add an helper function to parse common device properties in the same
> way as v4l2_fwnode_endpoint_parse() parses common endpoint properties.
> 
> Initially parse the 'rotation' and 'location' properties from the

Just drop 'Initially'. It's redundant.

> firmware interface.
> 
> Signed-off-by: Jacopo Mondi <jac...@jmondi.org>
> ---
>  drivers/media/v4l2-core/v4l2-fwnode.c | 42 +++++++++++++++++++++++++++
>  include/media/v4l2-fwnode.h           | 40 +++++++++++++++++++++++++
>  2 files changed, 82 insertions(+)
> 
> diff --git a/drivers/media/v4l2-core/v4l2-fwnode.c 
> b/drivers/media/v4l2-core/v4l2-fwnode.c
> index 3bd1888787eb..d325a2d5c088 100644
> --- a/drivers/media/v4l2-core/v4l2-fwnode.c
> +++ b/drivers/media/v4l2-core/v4l2-fwnode.c
> @@ -595,6 +595,48 @@ void v4l2_fwnode_put_link(struct v4l2_fwnode_link *link)
>  }
>  EXPORT_SYMBOL_GPL(v4l2_fwnode_put_link);
>  
> +int v4l2_fwnode_device_parse(struct device *dev,
> +                          struct v4l2_fwnode_device_properties *props)
> +{
> +     struct fwnode_handle *fwnode = dev_fwnode(dev);
> +     u32 val;
> +     int ret;
> +
> +     memset(props, 0, sizeof(*props));
> +
> +     dev_dbg(dev, "===== begin V4L2 device properties parsing\n");
> +     ret = fwnode_property_read_u32(fwnode, "location", &val);
> +     if (!ret) {
> +             switch (val) {
> +             case V4L2_FWNODE_LOCATION_FRONT:
> +             case V4L2_FWNODE_LOCATION_BACK:
> +             case V4L2_FWNODE_LOCATION_EXTERNAL:
> +                     break;
> +             default:
> +                     dev_warn(dev, "Unsupported device location: %u\n", val);
> +                     return -EINVAL;
> +             }
> +
> +             props->location = val;
> +             dev_dbg(dev, "device location: %u\n", val);
> +     }
> +
> +     ret = fwnode_property_read_u32(fwnode, "rotation", &val);
> +     if (!ret) {
> +             if (val >= 360 || val % 90) {
> +                     dev_warn(dev, "Unsupported device rotation: %u\n", val);
> +                     return -EINVAL;
> +             }
> +
> +             props->rotation = val;
> +             dev_dbg(dev, "device rotation: %u\n", val);
> +     }
> +     dev_dbg(dev, "===== end V4L2 device properties parsing\n");

Are these dev_dbg lines really needed? It seems a bit overkill to me.

What if rotation is set, but not location. Then location defaults to Front.
Is that what we want, or should we add an UNKNOWN location?

> +
> +     return 0;
> +}
> +EXPORT_SYMBOL_GPL(v4l2_fwnode_device_parse);
> +
>  static int
>  v4l2_async_notifier_fwnode_parse_endpoint(struct device *dev,
>                                         struct v4l2_async_notifier *notifier,
> diff --git a/include/media/v4l2-fwnode.h b/include/media/v4l2-fwnode.h
> index f6a7bcd13197..86af6d9d11fe 100644
> --- a/include/media/v4l2-fwnode.h
> +++ b/include/media/v4l2-fwnode.h
> @@ -109,6 +109,28 @@ struct v4l2_fwnode_endpoint {
>       unsigned int nr_of_link_frequencies;
>  };
>  
> +/**
> + * enum v4l2_fwnode_location - possible device locations
> + * @V4L2_FWNODE_LOCATION_FRONT: device installed on the front side
> + * @V4L2_FWNODE_LOCATION_BACK: device installed on the back side
> + * @V4L2_FWNODE_LOCATION_EXTERNAL: device externally located
> + */
> +enum v4l2_fwnode_location {
> +     V4L2_FWNODE_LOCATION_FRONT,
> +     V4L2_FWNODE_LOCATION_BACK,
> +     V4L2_FWNODE_LOCATION_EXTERNAL
> +};
> +
> +/**
> + * struct v4l2_fwnode_device_properties - fwnode device properties
> + * @location: device location. See &enum v4l2_fwnode_location
> + * @rotation: device rotation
> + */
> +struct v4l2_fwnode_device_properties {
> +     enum v4l2_fwnode_location location;
> +     unsigned int rotation;
> +};
> +
>  /**
>   * struct v4l2_fwnode_link - a link between two endpoints
>   * @local_node: pointer to device_node of this endpoint
> @@ -233,6 +255,24 @@ int v4l2_fwnode_parse_link(struct fwnode_handle *fwnode,
>   */
>  void v4l2_fwnode_put_link(struct v4l2_fwnode_link *link);
>  
> +/**
> + * v4l2_fwnode_device_parse() - parse fwnode device properties
> + * @dev: pointer to &struct device
> + * @props: pointer to &struct v4l2_fwnode_device_properties where to store 
> the
> + *      parsed properties values
> + *
> + * This function parses and validates the V4L2 fwnode device properties from
> + * the firmware interface. It is responsibility of the caller to allocate a
> + * valid @struct v4l2_fwnode_device_properties structure and provide a 
> pointer
> + * to it in the @props parameter.
> + *
> + * Return:
> + *   % 0 on success
> + *   %-EINVAL if a parsed property value is not valid
> + */
> +int v4l2_fwnode_device_parse(struct device *dev,
> +                          struct v4l2_fwnode_device_properties *props);
> +
>  /**
>   * typedef parse_endpoint_func - Driver's callback function to be called on
>   *   each V4L2 fwnode endpoint.
> 

Regards,

        Hans

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