On 06/20/2016 06:18 PM, Nick Dyer wrote:
> On 20/06/2016 17:09, Hans Verkuil wrote:
>> On 06/17/2016 04:16 PM, Nick Dyer wrote:
>>> @@ -2325,11 +2344,20 @@ static int mxt_vidioc_querycap(struct file *file, 
>>> void *priv,
>>>  static int mxt_vidioc_enum_input(struct file *file, void *priv,
>>>                                struct v4l2_input *i)
>>>  {
>>> -   if (i->index > 0)
>>> +   if (i->index >= MXT_V4L_INPUT_MAX)
>>>             return -EINVAL;
>>>  
>>>     i->type = V4L2_INPUT_TYPE_TOUCH_SENSOR;
>>> -   strlcpy(i->name, "Mutual References", sizeof(i->name));
>>> +
>>> +   switch (i->index) {
>>> +   case MXT_V4L_INPUT_REFS:
>>> +           strlcpy(i->name, "Mutual References", sizeof(i->name));
>>> +           break;
>>> +   case MXT_V4L_INPUT_DELTAS:
>>> +           strlcpy(i->name, "Mutual Deltas", sizeof(i->name));
>>
>> I don't think this name is very clear. I have no idea how to interpret 
>> "Mutual"
>> in this context.
> 
> "Mutual" is a touch domain specific term, it means the delta value is for
> the capacitance between the horizontal and vertical lines at a particular
> "node" on the touchscreen matrix, see
> https://en.wikipedia.org/wiki/Touchscreen#Mutual_capacitance
> 
> I'll put in a comment.

As I mentioned in an earlier review, we need a v4l-touch interface description 
anyway.
I think it might be useful to describe some of these touch-specific terms there.
That way that could be a useful reference for end-users.

Nobody reads comments, but people do read the spec (well, I do).

Regards,

        Hans

> 
>>
>>> +           break;
>>> +   }
>>> +
>>>     return 0;
>>>  }
>>>  
>>> @@ -2337,12 +2365,16 @@ static int mxt_set_input(struct mxt_data *data, 
>>> unsigned int i)
>>>  {
>>>     struct v4l2_pix_format *f = &data->dbg.format;
>>>  
>>> -   if (i > 0)
>>> +   if (i >= MXT_V4L_INPUT_MAX)
>>>             return -EINVAL;
>>>  
>>> +   if (i == MXT_V4L_INPUT_DELTAS)
>>> +           f->pixelformat = V4L2_PIX_FMT_YS16;
>>> +   else
>>> +           f->pixelformat = V4L2_PIX_FMT_Y16;
>>
>> You probably need a V4L2_TOUCH_FMT_U16 or something for this as well. It 
>> certainly
>> needs to be documented.
> 
> OK, will change this.
> 
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