Hello.

"bascule" wrote:
>> is to use a self-compilled (with debug info) latest version of dosemu.
> i tried compiling the latest mandrake src.rp, it didn't run, i'll 
> recompile and post the error
I mean sources from ftp.dosemu.org/pub/dosemu/Development
And, if you need sound, then patches from 
ftp.dosemu.org/pub/dosemu/testing
and some additional patches like
www.dosemu.org/~stas/sound-patch8-1.1.2.8.tar.gz

>> This is possible, but you will most likely have to apply some patches
>> for that.
> ah, new territory for me!
Get used to it: this is a fastest way of updating software. Otherwise you
can wait several month (or years?) until MDK releases a new version.

> > > $_sound = (off)         # sound support on/off
> > And how are you going to get any sound with the settings like this 
> > one?:)
> i turned it off in an attempt to rule out sound as a point of failure!
You'd better turn off sound in your game's setup, otherwise you'll
get additional problems.

> ok, i assume by debug you mean running xdos (or dos) -o somefile?
This is a way to create a log file, but to find out where your dosemu
gets a page fault, you have to start your xdos from within gdb, and
when dosemu crashed, you must do 'bt' to make a stack backtrace.

> i couldn't find anything about a debug compile option
When you do ./default-configure in your source tree, you have to
specify a parameter '--enable-dodebug' (i.e. 
./default-configure --enable-dodebug )
Otherwise a stacktrace is useless.

> is there any other info i can give?
Have you tried starting dos (not xdos) from a console (not KDE konsole)
with root priveledges (suid-root)?
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