Hello. "bascule" wrote: >> is to use a self-compilled (with debug info) latest version of dosemu. > i tried compiling the latest mandrake src.rp, it didn't run, i'll > recompile and post the error I mean sources from ftp.dosemu.org/pub/dosemu/Development And, if you need sound, then patches from ftp.dosemu.org/pub/dosemu/testing and some additional patches like www.dosemu.org/~stas/sound-patch8-1.1.2.8.tar.gz
>> This is possible, but you will most likely have to apply some patches >> for that. > ah, new territory for me! Get used to it: this is a fastest way of updating software. Otherwise you can wait several month (or years?) until MDK releases a new version. > > > $_sound = (off) # sound support on/off > > And how are you going to get any sound with the settings like this > > one?:) > i turned it off in an attempt to rule out sound as a point of failure! You'd better turn off sound in your game's setup, otherwise you'll get additional problems. > ok, i assume by debug you mean running xdos (or dos) -o somefile? This is a way to create a log file, but to find out where your dosemu gets a page fault, you have to start your xdos from within gdb, and when dosemu crashed, you must do 'bt' to make a stack backtrace. > i couldn't find anything about a debug compile option When you do ./default-configure in your source tree, you have to specify a parameter '--enable-dodebug' (i.e. ./default-configure --enable-dodebug ) Otherwise a stacktrace is useless. > is there any other info i can give? Have you tried starting dos (not xdos) from a console (not KDE konsole) with root priveledges (suid-root)? - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
