It is VERY slow when setting up a game, "generating clues", but it does do a lot of playing with the screen during this process so it's hard to tell if it's computation or screen I/O. And it is very slow doing "dragndrop" on the clues, but again there is I/O involved. When you come right down to it, this program does very little that doesn't involve playing with the clues on the screen, other than just sitting waiting for you to make a move! So it's kind of hard to say, it's always either idle or doing I/O.
Jim Hartley Johan Gill wrote: > On Sat, 30 Mar 2002, Jim Hartley wrote: > > > Still playing with that "Sherlock" game, and I have two more questions. > > > > First, the speed ... on my home machine it is quite slow, and I remember > > that I'm supposed to change "hogthreshold" in dosemu.conf. Well, this > > install did not create such a file. I found files from older versions I > > had apparently installed at some time (like 0.99), and copied the file > > to .dosemu/conf, and set hogthreshold to 0 (the comment says that gives > > dosemu the most CPU) but it doesn't seem to help. Any other way of > > goosing the program speed? > > When is it slow? Always or only during I/O? > > /Johan Gill, [EMAIL PROTECTED] > > - > To unsubscribe from this list: send the line "unsubscribe linux-msdos" in > the body of a message to [EMAIL PROTECTED] > More majordomo info at http://vger.kernel.org/majordomo-info.html - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
