I think it's been like this for a very very LONG time. I've been monitoring 
dosemu's progress using google groups and it apparently has been in 
production since like 93. I think the requirement for having to disable 
video/bios shadowing has been a part of dosemu for years if not since the 
beginning. I still don't have an answer to my question (or should I say 
questions <g>): Why was it programmed this way? Why does one have to 
disable video/bios shadowing? Is this due to the way linux works? Is this 
the only programming solution that had to be done or could there have also 
been another way that probably would've been a lot more challenging to 
implement but would've allowed people to run there graphical games without 
any requirements to disable video/bios shadowing in the first place? 
Personally, I still think this was some sort of quick hack to get graphics 
to work in dosemu. I hope to be proved wrong heh...

At 04:26 AM 9/9/02 -0700, you wrote:
>i had a number of cga/vga games working in dosemu at one time.  battle chess,
>commanderkeen, mario,,,.  i have not been able to get tem running even 
>with the
>same dosemu.conf files.  maybe this is why.  when did this start?
>
>--- [EMAIL PROTECTED] wrote:
> > Awhile back I tried getting graphics to work in dosemu on some linux
> > distros I was playing with at the time. Sadly, I was totally unsuccessful.
> > I realized after reading the docs that one had to disable video/bios
> > shadowing in order to use graphics. The problem is, my computer (HP8570C)
> > *does not* have any setting in the bios that lets you do this. So I guess
> > that means I can't run dosemu in a graphical mode on my computer at all 
> eh?
> > What I don't quite understand is WHY do you have to disable video/bios
> > shadowing to get graphics working in the first place?! I tried searching
> > the web/usenet for information but apparently no one ever decided to write
> > a technical document to explain why video/bios shadowing in dosemu must be
> > disabled. I still think that perhaps this is some kind of quick hack that
> > was put into dosemu to get graphics to work. Did it have to be programmed
> > this way or was there another way graphic support in dosemu could've been
> > implemented without having to require video/bios shadowing to be disabled?
> > It would be great if there's another solution to get graphics working in
> > dosemu without having to disable video/bios shadowing. To tell you the
> > truth, i've been a windows user for quite awhile now (started with win3.1
> > and i'm now using win98se) although i've used linux/bsd/solaris/etc...
> > through shell accounts i've acquired over the years and from playing 
> around
> > with linux distros that are configured to run on top of a dos partition.
> > Ultimately, I hope to make a complete transition to linux from wind0ze (I
> > already purchased suse linux to try out). I'm guessing i'm going to 
> have to
> > go the dual boot route and keep a seperate windows partition behind to run
> > my dos/windows games since i've come to realize that both dosemu/wine are
> > still premature. If it wasn't for some of the technical problems with both
> > emulators (probably due to microsoft's monopoly on *stuff*), I would
> > quickly switch from windows to linux in a heart beat and say ados micros~1
> > heh :P
> >
> > -
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>
>
>=====
>phrostie
>Oh I have slipped the surly bonds of DOS
>and danced the skies on Linux silvered wings.
>http://pfrostie.freeservers.com/cad-tastrafy/
>http://www.freelists.org/webpage/cad-linux
>
>__________________________________________________
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