>Hello,
>
>I have a problem with the mouse support. When I run "System Shock" (pc
>game, cool, isn't it?) in my dosbox, I can move the mouse and see the
>mouse spot moving correctly on screen. But if I press a button, you can
>see the mouse spot in upper left corner, so doesn't metter where I press
>an button, the Game always does whether I press it in left upper corner.
>Any Ideas?

Yes, very cool. I just finished another 4 hours of combat with getting
System Shock working and now it does :)

Even midi and digital sound works. The only thing that does NOT work is
SVGA graphics (I tried with svgalib but no luck. I am using Voodoo3
graphics card) but really, who could complain. I am using the latest
patched DOSEMU 1.1.5.2 but I think it would have worked with earlier
versions also in the end.

I had similar mouse problems that you describe with other old PC games,
but they disappeared after I switched to using dosbox 1.1.4.15. I would
encourage you to try out the developer versions of DOSEMU and see if that
helps.

As for sound, I am using SB Live! card's WaveTable synthesis and
ALSA-drivers (with Virtual Midi driver) for midi and not Timidity. Pretty
much as described in DOSEMU documentation. I don't think the Virtual MIDI
driver is really necessary but it helps because Virtual MIDI maps to
/dev/amidi in ALSA's OSS emulation, so I can directly link from
~/.dosemu/run/dosemu-midi to /dev/amidi. Digital sound works perfectly
with SB Emulation provided by DOSEMU. Also I had to use emumouse in DOSEMU
to tweak mouse settings.

BTW I couldn't get the floppy disk version working, but the CD version
fortunately did.

Regards to the DOSEMU development team,
 Marko



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