>Hello, > >I have a problem with the mouse support. When I run "System Shock" (pc >game, cool, isn't it?) in my dosbox, I can move the mouse and see the >mouse spot moving correctly on screen. But if I press a button, you can >see the mouse spot in upper left corner, so doesn't metter where I press >an button, the Game always does whether I press it in left upper corner. >Any Ideas?
Yes, very cool. I just finished another 4 hours of combat with getting System Shock working and now it does :) Even midi and digital sound works. The only thing that does NOT work is SVGA graphics (I tried with svgalib but no luck. I am using Voodoo3 graphics card) but really, who could complain. I am using the latest patched DOSEMU 1.1.5.2 but I think it would have worked with earlier versions also in the end. I had similar mouse problems that you describe with other old PC games, but they disappeared after I switched to using dosbox 1.1.4.15. I would encourage you to try out the developer versions of DOSEMU and see if that helps. As for sound, I am using SB Live! card's WaveTable synthesis and ALSA-drivers (with Virtual Midi driver) for midi and not Timidity. Pretty much as described in DOSEMU documentation. I don't think the Virtual MIDI driver is really necessary but it helps because Virtual MIDI maps to /dev/amidi in ALSA's OSS emulation, so I can directly link from ~/.dosemu/run/dosemu-midi to /dev/amidi. Digital sound works perfectly with SB Emulation provided by DOSEMU. Also I had to use emumouse in DOSEMU to tweak mouse settings. BTW I couldn't get the floppy disk version working, but the CD version fortunately did. Regards to the DOSEMU development team, Marko - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
