On Fri, 11 Jul 2003, Ryan Underwood wrote: > You may be right that people are stuck with OSS drivers that only > support 1 stream and have no FM device. I don't see a way to deal with > this at the moment. Though you would be hard pressed to find a > soundcard that didn't have an ALSA driver these days. And, c-media PCI > cards have an opl3 onboard and cost something like $5. :)
I just keep wondering about the FM devices. The DOSBOX people seem to have been able to get that working, so what is special about DOSBOX that is so difficult in DOSEMU? I was wondering btw: http://www.happypenguin.org/show?DOSbox http://www.happypenguin.org/show?DOSbox&start=10 the opinions here are really different (no I didn't contribute but I'm wondering who did)... I only recently had a look at DOSBOX -- they really want games and games only; the builtin DOS doesn't worry at all about "undocumented" DOS stuff and backspace doesn't work very well in DEBUG. But then I may be a little biased. In any case whatever works better in DOSBOX (e.g. parts of VGAEMU still I think) can be looked up in the source code; they thank DOSEMU too. > > replacement for coopthreads is already in CVS, > > but the complete removal of coopthreads will > > require also removing comcom.com, so the > > coopthreads is still there. just to clarify, it's still there but it's dead code as long as you don't use comcom. Before it was always initialized. > There is always the possibility to port to a non-linux platform but I > think it will take untying it from the x86 hardware to get more people > interested in dosemu long-term. agreed. And QEMU will probably stand a better chance now than Alberto's simx86 since some very capable people work at it and Alberto doesn't seem to have time for simx86 anymore. Right now QEMU also emulates DOSEMU itself which is a little strange however. One interesting platform is AMD's x86-64 (hammer, opteron, or whatever it's called today). Linux for x86-64 does have modify_ldt but no v86. That means that a potential future DOSEMU for it has to run "real mode" 16bit apps emulated but can execute DPMI apps natively. http://holarse.wue.de/?content=emu_dosemu has an interesting opinion too: Fazit: Auch wenn Dosbox bereits einiges leistet, kann er auch im Spielebereich Dosemu noch nicht ersetzten. Beide haben vor und Nachteile. Bei Dosemu st�rt sicher am meisten, das er auf Linux/x86 beschr�nkt ist. An Dosbox vermisst man dagegen den Fehlenden Protectedmode sehr. Es ist also sicher am besten, beide zu probieren und f�r jede Aufgabe den zu w�hlen, der sie am besten bew�ltigt. rough translation: Result: Even if DOSBox already really accomplishes something, it cannot really replace DOSEMU for games. Both have adavantages and disadvantages. With DOSEMU it's most annoying that it is restricted to Linux/x86. With Dosbox one misses protected mode a lot. It is certainly best to try both and to decide which one to use on a case by case basis. Bart - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
