Hi again Stas, I should have replied to the list, sorry about that.
Ok, I've played with the value of 6000 and tried various possibilities up to 120000, but the sound doesn't improve. There is something fishy, it seems. The sound is composed of a lot of little "clicks". When a high sampling value (~60000) is used, it sounds like the clicks become shorter. With dosamp a 44kHz stereo file sounds perfect. I hope this helps Regards, Joël On Sat, 2003-10-04 at 20:31, Stas Sergeev wrote: > Hello. > > Joлl Bourquard wrote: > > launch a DOS game or demo (Stunt Car Racer, Gobliiins, Cubic Team's > > Lasse Reinbong) the sound comes at the right moment but is awfully > > distorted. > That games are too old and are using > an obsolete method of sound output - > direct DAC access. > Try the newer games (the ones that are > using DMA) and see if they are better. > Or try the mp3 player dosamp. > If that works better, then you can try > to adjust the DIRECT_WRITE_FREQ constant > in linux_sound.h and tune it so that your > old games to work better (sorry, I forgot > to add an option for that, so it is necessary > to change that constant in the source file). > But if even the DMA-enabled games sounds > poor, then there might be something with > the driver. See sound-usage.txt for the > description of some driver-specific hacks > and try playing with the related options. > If that fails, try ALSA (if possible) as > it is known to be compatible with dosemu > in most cases by providing an excellent OSS > emulation layer. > > - > To unsubscribe from this list: send the line "unsubscribe linux-msdos" in > the body of a message to [EMAIL PROTECTED] > More majordomo info at http://vger.kernel.org/majordomo-info.html - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
