> +int mlx4_bitmap_init_no_mask(struct mlx4_bitmap *bitmap, u32 num,
 > +                         u32 reserved_bot, u32 reserved_top)
 > +{
 > +    u32 num_rounded = roundup_pow_of_two(num);
 > +    return mlx4_bitmap_init(bitmap, num_rounded, num_rounded - 1,
 > +                            reserved_bot, num_rounded - num + reserved_top);
 > +}

I think I would really prefer things if we got rid of this wrapper.  The
mlx4_bitmap stuff is really there to handle the case where we want to
have a mask and have the non-used bits cycle to avoid reusing QPN etc.
If we have a bitmap with no mask that's no a power of 2 in size, there's
really no value in the mlx4 wrapper -- we might as well just allocate a
bitmap directly.

And since this is only used in one place (for the EQ tables) I think it
makes sense to just open-code everything in the EQ code.

 - R.
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